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Old Feb 10, 2007, 08:41 PM // 20:41   #61
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Quote:
Originally Posted by Randomway Ftw
WTB old altar maps.

hahaha Your Math Teachers, Syra isn't going to like that, lets go IWAYer fight.
i'm done with that shit drama. even they win 2 million times, there is only one MATH.
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Old Feb 10, 2007, 08:46 PM // 20:46   #62
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Keep 8v8 Please ! 6v6 is so bad ! I haven't read what you said before but:
You cry because there are so much spike teams but ... in 6v6, there are no spikes, 6v6 is so tactical, with Rt Spike, Ranger Spike, Spiritway and Zergway, yeah it's more tactical than 8v8 ...

Because IWAY is back so you want 6v6 back but the difference is:
8v8 = IWAY
6v6 = Zergway

ANet have nerfed so much skills, why do they not nerf all the game ! Spiritual Pain, Angelic Bond, Shield Of Absorption, "You're all alone!".

With 8v8 you can put 3 monks, a warder, a para...
In 6v6 you CAN'T do it, you have 2 monks and a warder noob, or Wanderlust Rt, N/Mo and N/Rt. What can you do against dervishes, paragons, ss warriors, sf etc. ?

IF THE HA REVERT TO 6V6, HA WILL LOSE A LOT OF PLAYERS, THIS IS NOT THE SOLUTION AGAINST SPIKES BECAUSE BEFORE THAT TEST YOU CAN SEE: "BoA Sin LFG, LFG Spiritway, Zergway ..."
FOR THE HA PLAYERS (AND NOT PvE FARMERS ...) KEEP THE 8V8 !
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Old Feb 10, 2007, 08:58 PM // 20:58   #63
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I think there are definitely a few ways to deal with the Blood and Rit spikes via skill buffs.

Xinrae's Weapon - reduce cost to 10 energy, reduce recharge to 15 seconds
Definiant was Xinrae - reduce cost to 5, reduce recharge to 15

The following enchantments also cause the bearer to be resistant to life stealing. (Whenever life is attempted to be stolen, it is reduced to 5)
Blood Bond
Convert Hexes
Shielding Hands
Supportive Spirit


Something like that.
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Old Feb 10, 2007, 09:05 PM // 21:05   #64
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Just the larger party size makes me happy But obviously most of nightfall still needs toning down, heh.
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Old Feb 10, 2007, 09:08 PM // 21:08   #65
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Make 8v8 test without all this kill-count crap, thered be way less spikes if HA was back to normal. I dont see why the hell Anet keeps making retarded changes without asking anyone, now they're gonna take like 4 months to realize no1 likes the new map changes. No one asked for this crap to begin with.

Quote:
Originally Posted by Im In A Build
lol guess what when 6v6 came out there was instantly 8 id dist same for the start of the test events people always flock to new things secondly im not qqing i win enough no matter what the format is , i just find it funny how people were crying that 8v8 would magicly bring back creativity hahhh
haha you're an idiot, 8 districts on the first day of 6v6? Dont make up bs. I was there on that day in October when HA turned 6v6. There was 4 int districts, the last 2 practically empty, no increase at all from the day before. LOL people always "flock to new things"? yeah, becuase 8v8 is NEW!! Even if the creativity isnt amazing its still way better then 6v6, and matches didnt even take longer at all, neither did finding a group.
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Old Feb 10, 2007, 09:08 PM // 21:08   #66
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I saw only 1 IWAY group, 2 Bspike [Rolled both], 1 rit spike[got rolled] other than that it was mostly balanced


8v8 rules, so much creativity!!


LETS KEEP 8V8!!
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Old Feb 10, 2007, 09:08 PM // 21:08   #67
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Funny thing is, I played this new HA after a 3-week-break and all I can say is one big lol. Altar maps are retarded. People can't play degen anymore, mechanics are FORCING us to play spike. You don't need good monks to hold anymore, actually even 2 monks are just fine. Also, since there is no death penalty on altar maps we can just take hard rez and beg that we will make more kills. Basically, what I'm trying to say that this isn't even skill required anymore, not to talk about that relic run in HoH, that's just stupid, pure luck.
I've seen:
Rt spike
Icy Veins spike
Blood Spike
Air spike
Ranger spike
Paragon Spike

And that's all I have seen, for real. Not a single balanced in 3 runs, not even IWAY, ZERGWAY (or however you call it) or any other shit build, just spike.
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Old Feb 10, 2007, 09:29 PM // 21:29   #68
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You can't learn much about creativity from a week long event, let alone two days. The meta game will take time to develop. What looks like diversity now is really people just feeling their way in the dark.
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Old Feb 10, 2007, 09:55 PM // 21:55   #69
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Default 8v8 vs 6v6

Wow....Anet is perpetually stuck in Beta testing. Lets try this no wait...lets try this...um err umm err..no lets try this..When it comes to the 8 man HA the first thing they should ask is why did they eliminate it in the first place?.. Was it not cause of all the same garbage over and over that ruined it?...All of the all nec teams and all of the iway and all of the ridiculous gimp garbage that drove away anyone who attempted to make a "balanced" build utilizing skill and teamplay. What has changed to make 8 man now any different??.... Now its all about the mass slaughter and there are plenty of new skills to accomplish this. Maps with 3 teams fighting now = 24 man chaos with maybe 16+spirits (nec gimps love this) runnning around with no skill at all simply point and click... 2 v1 ganks that are now totally overwhelming even if half ur team is heal/prot. Yea 6 man HA may seem less dynamic but at least it requires more thought than utter destruction from button smashing. Saying also that because there are more districts atm is because everyone wants the 8 man HA is ridiculous. Every nub and their grandmother is trying to get to HA atm just cause its different. Go to the random arenas and see how many more are working their way to it. (which im not saying is bad) But it certainly is NOT an inidicator of the 8 man preference. As it currently is there again will have to be more skill changes if 8 man is to stay around otherwise it is the death of balanced.... dont forget how many quit doing HA cause of all the same gimptard garbage that was rampant before going to 6 man. What has changed since then?.....More powerful dmg skills have been introduced, the maps, where a solid defense doesnt really matter(so just mindlessly spam your dmg)and stronger characters.... if GW goes to 8man halls they will need to do much more than to add 2 slots to the party bar they need to re-adjust ALOT of skills and then in a month or 2 realize that um ...err.. yea.... lets make it back to 6 man cause its the same gimp 8 man garbage that flourished as before..um err..umm....when did this game ever leave beta???
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Old Feb 10, 2007, 10:02 PM // 22:02   #70
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To be honest, they could have handled this much better. Why do a skill balance, which was only able to be tested in 6v6 and THEN change it to 8v8? Why not skill balance AROUND 8v8 if you're thinking about changing it back, for an actual test.
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Old Feb 10, 2007, 10:09 PM // 22:09   #71
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Quote:
Originally Posted by Mental Leteci
Funny thing is, I played this new HA after a 3-week-break and all I can say is one big lol. Altar maps are retarded. People can't play degen anymore, mechanics are FORCING us to play spike. You don't need good monks to hold anymore, actually even 2 monks are just fine. Also, since there is no death penalty on altar maps we can just take hard rez and beg that we will make more kills. Basically, what I'm trying to say that this isn't even skill required anymore, not to talk about that relic run in HoH, that's just stupid, pure luck.
I've seen:
Rt spike
Icy Veins spike
Blood Spike
Air spike
Ranger spike
Paragon Spike

And that's all I have seen, for real. Not a single balanced in 3 runs, not even IWAY, ZERGWAY (or however you call it) or any other shit build, just spike.

Well I see variety. Variety of spikes. Lmao.
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Old Feb 10, 2007, 10:19 PM // 22:19   #72
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The thing is, Why Nerf Incoming when you are bringing back this utterly disgusting spike environment? >_>
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Old Feb 10, 2007, 11:14 PM // 23:14   #73
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Ok, fill me in, I don't get it.

How is spike good in 8v8? Do people not take disruption? Do infusers suck? It absolutely boggles my mind how it apparently destroys teams in HA, yet is nothing but a weak gimmick everywhere else.
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Old Feb 10, 2007, 11:23 PM // 23:23   #74
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Quote:
Originally Posted by JR
Ok, fill me in, I don't get it.

How is spike good in 8v8? Do people not take disruption? Do infusers suck? It absolutely boggles my mind how it apparently destroys teams in HA, yet is nothing but a weak gimmick everywhere else.
2 reasons, it absolutely tears apart kill count maps, because of the way things actually play out. Quick example amongst thousands would be my match vs XoO heroway and a oppressive gaze spike. XoO decided to rush the Ogaze spike from the start, and the Ogaze spike managed to kill every single one of them in one spike. My team was running 2 Cry mesmers with mantra of recovery, so we assumed XoO would attempt to attack the Ogaze spike once again since we engaged them. Instead XoO decided to attack us. With an Ogaze spike on us and XoO's thumpers + SF eles we had to fall back. At which point the Ogaze spike switches to XoO and destroys them all again. It's already 16 - 0 - 0.

This is one example of many, things actually play out horribly on those maps, where the spike team basically looks for the weakest team and farms it, and ultimately if the team they're farming sucks, you'll never catch them up on skills unless you engage them yourself and stop them spiking, we did, and we got ganked for our trouble. This is the sort of rubbish that happens all the time in 3 way matches, where winning a match is in a second teams hands, their idiocy costs you the game.

The only other problem is the rit spike, if you've actually seen a good team in action running this there's absolutely no doubt what so ever it's overpowered. It drops people every 3 seconds or so, the spike is totally uninfuseable, whilst you can interrupt them they can pump out spikes faster than you can recharge Crys and you can interrupt 3 of them and their spike is still uninfuseable. That said, I managed to beat the rit spikes I fought because I'd just rush them and drop them before they dropped me, but I'd still say its beyond overpowered.

Other than these two instances, it's just people whining because they suck, 1 on 1 I rolled every spike team I came across, rit spike took some of my guys out but I took them out faster.

Broken tower basically just hands the matches to spike teams, spike, run, spike, run. Best strategy available on that map by far, and spike teams do that the best.
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Old Feb 10, 2007, 11:30 PM // 23:30   #75
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Keep 8 vs 8 . Dont Nerf anything. There is no build that is overpowered agaisnt the 4 kind of maps we face in halls so obviously there will be no team holding a lot. just KEEEP EIGHT VS EIGHT !!
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Old Feb 10, 2007, 11:31 PM // 23:31   #76
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Quote:
Originally Posted by jai311
Keep 8 vs 8 . Dont Nerf anything. There is no build that is overpowered agaisnt the 4 kind of maps we face in halls so obviously there will be no team holding a lot. just KEEEP EIGHT VS EIGHT !!
Rit spike is so blatantly overpowered it's untrue.

That said, even with rit spike running rampant, 8v8 is more fun.
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Old Feb 10, 2007, 11:35 PM // 23:35   #77
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90% of spike teams fall apart after the first death. To beat them
1) good infuser
2) run in and pressure like crazy
3) call co-ordinated spikes with balanced

We beat blood spike so many times thiis weekend and we were a rank5/7 PUG group running balanced. It isn't hard, just find the caller usually number 1.

8v8 is much more fun, alot more creativity and alot more varity in builds. I havn't seen many spike groups. Mostly balanced which is fun =)
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Old Feb 10, 2007, 11:54 PM // 23:54   #78
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Quote:
Originally Posted by JR
Ok, fill me in, I don't get it.

How is spike good in 8v8? Do people not take disruption? Do infusers suck? It absolutely boggles my mind how it apparently destroys teams in HA, yet is nothing but a weak gimmick everywhere else.
spike is good in 8v8 because there 8 guys with a spike skill and a follow up with some spike 1 infuse might not even save it because of a 8 skill follow up. yes most ha monks suck really bad and even if people take disrutption theres still 7-6 spikers left

Also alot of people seem to misunderstand why i posted this.It was too make a joke , not to ask for 6v6 back because honestly i dont care about that.When 6v6 was around all the players who wanted 8v8 back only seemed to have one argument to bring it back , build creativity. So I just found it funny how "Creative" all the builds in ha atm are.
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Old Feb 10, 2007, 11:55 PM // 23:55   #79
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I won't debate about builds used in 8v8 or 6v6, I think it's NOT the point AT ALL.

In 6v6, go with 3-4 friends, choose the build, take 1 or 2 pick up with you (about 5-10 minutes)and go!

In 8v8, go with 3-4 friends and, choose the build, take... 4-5 pick up with you (about 30 minutes or 1 hour) try to explain your strategy, lose 2 players who don't like it, try to find two others (10-15 minutes) explain your strategy again, wait for afks, wait for the 2 who err7 to relog, then go, do 1-2 runs then stop because 4 players have to go to bed.

In addition of this, a lot of guilds HA oriented were created because it turned 6v6, because you need less active players to go. If 8v8 stay, these guilds will die quickly.

If you have the people to 8v8, go GvG and leave HA to 6v6...
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Old Feb 11, 2007, 12:02 AM // 00:02   #80
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Quote:
Originally Posted by Im In A Build
spike is good in 8v8 because there 8 guys with a spike skill and a follow up with some spike 1 infuse might not even save it because of a 8 skill follow up. yes most ha monks suck really bad and even if people take disrutption theres still 7-6 spikers left
Very few spike builds have more than 5 spikers (the exception would be necro and maybe rit spike). If you interrupt even one of them, and your prot monk actually uses his skills, the infuser should have enough time to do his job.

Saying "spike is powerful because HA monks suck" doesn't really say anything. Get better monks.
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